3D Animation Program (NLT.09)
Learn 3D animation, visual effects and CGI using industry-standard software, including Autodesk, 3ds Max, Maya, Zbrush, and Adobe After Effects. Do an internship at a local animation company and graduate with professional demo reel. Start your career in just 24 months.
Learn 3D Animation & Join the Growing VFX Industry in Montreal
Montreal is one of the best places in Canada to start a career in 3D animation. The industry has been growing here for years and provides thousands of audio-visual jobs.
There are many successful VFX and animation studios in Montreal, including:
- Rodeo FX
- Moment Factory
- Digital Dimension
- Hybride Technologies
There are opportunities to work in film, television, video games, and more. You can specialize in character animation, environmental modelling, special effects, virtual reality, lighting, texturing, etc.
It all starts with a quality 3D animation program, getting some real studio experience, and deciding which career path fits you best.
Herzing College Montreal 3D Animation Program
This is an accelerated program, designed to give students a solid foundation in 3D animation and VFX. Unlike traditional animation programs, we don’t spend extra time on theory. Instead, Herzing kickstarts your animation career with hands-on projects and real work experience.
- 24-month diploma program
- 25 class hours per week
- 8-week internship
- Multiple program start-dates throughout the year
- Financial assistance may be available for students who qualify
- Career support to find your first 3D animation job
- 100% available program graduate employment rate for 2019 (based on most recent available data)
Get an inside look at the program: What’s it Really Like to Study 3D Animation at Herzing?
Montreal needs talented 3D animation and VFX artists. The industry is growing fast, and many studios are having difficulty filling vacant positions.
Successful graduates will find career opportunities in:
- Advertising and Marketing
- Website design
- Video game production
Possible job titles include:
- 3D animator
- 3D concept artist
- 3D modeler
- 3D texturer
- Augmented reality designer
- Film production artist
- Game production artist
- Multimedia illustrator
- Motion graphics artist
- Visual effects artist
Who Hires our 3D Animation Program Graduates?
Graduates of Herzing’s 3D Animation program have been hired at several top Montreal companies, including:
Herzing’s 3D Animation program focuses on practical skills and real work experience. Our students work on 3D animation projects, right from day one. They learn by doing, applying animation principles with industry-software.
What Skills Will You Learn in the 3D Animation Program?
Herzing’s 3D Animation course teaches the techniques, software, teamwork and creativity Montreal animation studios want. Students learn essential skills, including:
- Character animation
- Modeling characters and scenes
- Special effects
- Digital sculpting
- Traditional drawing
- Video game design
- Architectural and environmental modelling
- Demo reel production
“I really enjoyed all the hands-on animation projects we did for class. We created characters, storyboards, digital sculptures, modelling, texturing, special effects…Our class had the opportunity to learn and use all the latest software tools and 3D techniques.” (Karlo Gino)
3D Animation Software Featured in this Program
Throughout the 3D Animation program, students get completely comfortable using industry-standard animation software. You will get a solid foundation in:
- Autodesk 3DS Max
- Autodesk Maya
- Adobe Photoshop
- Adobe Premiere
- Adobe After Effects
Click for a detailed description of courses:
For decades 3D artists used traditional sculpture using clay and Super Sculpey to visualize a 3D model.
With the appearance of Pixologic Zbrush and the quick move towards digital sculpture over the last few years, Zbrush became a key standard in the industry, helping artists sculpt with the same feel as traditional sculpture.
Zbrush is a professional software, learning it’s basics at early stages of the program will help students acquire more tools over the next months, and become slowly an advanced user of the ZSculpt, Hard surface and Polymesh modeling.
Quickly the student will be able to sculpt a character (Dinosaurs, dragon,…) in a dramatic pose, capturing gesture, and achieving proper proportions. He/She will be encouraged to achieve the goal of holding the beholder’s interest in viewing the form in a fluid rotation.
This course is an introduction to Digital drawing using Photoshop, it will help the student put a first hand on 2D Illustration and painting using layers, masks, brushes, etc… The student will acquire a quick and basic understanding of the human anatomy, light & shadows, perspective, composition, color theory and harmony, etc…
By the end of this course the student will be able to produce a character Illustration in its environment with respect to the rules of one, two and three point perspective.
This course is based out of two complementary topics Character Design & Storyboarding, it will enable the student to produce a character and its environment.
Character design is about searching and analyzing the various aspects of a character, physical, physiological, mental, emotional, social, environmental, etc … to be able to create a balanced character within its environment.
The storyboarding part of the course will in one hand, focus on storytelling, scripting and illustration of a storyboard,; In the other hand it will be time to learn the various types of tools and processes used in the movie industry such as camera shots and angles, safe frames, fps, etc…
During this course the student will be introduced to different tools and techniques used by 3D modelers using 3DS Max and will understand the balance between quality and performance.
He will acquire a strong understanding of Polygon modeling using various standards and extended primitives, modifiers, splines, compound objects etc…By the end of this course the student should be able to model a fully functional vehicle with respect to the original blueprints, dimensions and proportions.
The modeled vehicle will be used again during the next two courses (Introduction to textures and introduction to animation), this way the student will have to texture and animate the same vehicle.
Painting and making textures is an art on its own, during the present course students will learn how to unwrap a 3D Model using 3DS Max various tools (UVW Unwrap and Pelt Mapping). He/She will learn how to acquire, correct, adjust and manipulate images using photoshop for textures, and will use Zbrush for Normal mapping. Finally, the student will be able to navigate back and forth between these three software’s, and understand their interdependence.
The tremendous growth in the animation industry has resulted in a high demand for specialized 3D animation skills. Students will learn the basics of object animation and the difference between key frame and semi-automated animation. Using various tools and methodologies, such as set key and Auto key, constraints, semi-automated animation, reaction manager, curve editor, expressions, etc… Students will be able to create different types of animation using a blend of various tools and techniques, and understand each one usage and constraints before applying it to mechanical projects.Finally, an introduction to lighting (standard, Mental Ray and Photometric Lights) and rendering (Scanline vs Mental ray) will help complete the a full cycle of production.
During this course students will work on a team project making a video game level. Within a group the student will be involved for the first time in a complete production process.
As well as it is a great opportunity to learn more about the Videogame industry vs VFX for TV and Cinema, types of games and studios, the role of each individual within a team, cost vs quality vs deadlines, etc…
This module introduces the concepts needed to model organic shapes and characters using polygon modeling with loops technique. This type of modeling allows you to create characters that can be animated for various types of actions, such as walking or talking.
Students will learn how to model a head (head shape, eyes, ears, and nose), hands and arms, feet and legs, finally the torso to attach all of the pieces.
This module introduces the concepts of character rigging and its role in the creation of motion libraries. Rigging is the process of adding a bone structure to the modeled mesh, it will help acquire the needed knowledge to complete a ready to animate model using morph targets, weighting, and skinning tools.
This course is an opportunity as well to get introduced to the Biped, the motion mixer and workbench, CAT objects, etc…
This course introduces students to assigning material attributes to their models and environments, it shows how materials can be manipulated to save render time and decrease the size of a 3D file.
Baking light and textures is a must to learn for the videogame industry, the creation of decals like bullet holes, blast marks, and sprites such as lightning, fires, and explosions. Students will produce their own custom textures from existing photos and from scratch for use in their future productions. Included are techniques for creating seamless tiles, environment maps, character skins as well as special maps used for creating bumps, displacements, reflections and transparency on selected parts of a 3-D model.
The first session helped students learn how to do simple mechanical animations, now he/she will begin working on a more complicated process: character animation. Getting back to the roots of 2D animation, based on Disney’s seven rules for character animation, students will begin to learn how to create realistic actions and cycles such as walk, run, kick, jump, throw, pull, push, etc…
This module picks up where Character Animation left off, moving from the body to the character’s head and face, and learn visimes for proper Lipsynching.
At that stage of the course the merge of art and technique becomes a must, as students are shown the secrets of bringing animations to life with personality and character, the importance of small touches such as squash and stretch, secondary motion, overlap, moving holds, exaggeration of movement, and anticipation are added to the animation repertoire. Also, the subtleties of facial animation to express emotion and personality will be examined further.
This course introduces students to advanced architectural modeling, based on original architecture blueprints.
Working from Macro to micro, students will begin by the environment such as the streets, moving to the buildings, rooms, furniture, and finally props.
The objective of this module is to create realistic detailed constructions with respect to real world scale, materials, lighting and rendering.
During this course the students will learn how to create special effects using different types of particle systems, forces, space warps, deflectors etc…
It is an exciting opportunity to learn how to simulate, water, fire, explosions, smoke and many other effects used in the video game industry, cinema or television.
Within a group project students will reproduce a Special Effect by simulating a volcano, tornado or a tsunami. Students will be introduced to Video Editing using Adobe Premiere Pro for scinematics and fnal output.
This course is the continuity of the previous one (Special Effects – Particles systems, Space Warps & forces), at this stage of the program, the student should be able to create a fully animated scene with various particle systems, advanced lighting techniques (GI, Caustics,…) and advanced rendering using Mental Ray, this is a project course where the incumbent will have to choose the project, tools and production process to reach a life like simulation, render it and edit it using Adobe Premiere Pro advanced tools (transitions, video correction, audio, etc…)
During that course students will review their previous work, revising and improving their initial efforts, with the goal to create a 15 to 30 seconds Demo Reel. The focus will be on helping each student decide about their career orientation in the various fields of 3D. It will be the time to brainstorm, try, test, experiment, and improve some particular skills with regards to the final output. At this stage of the course, with the help of the instructor, students will put together the pre-production pieces for a successful Demo Reel (Character design, storyboarding, milestone, production forecast …). At the end of this period of three weeks, the student should have all the needed material for a high end quality Demo Reel.
During that part of the program, students will keep on working on their Demo Reel under the supervision of the educator. 75 hours of production is the minimum time required to develop a 15 to 30 seconds demo, obviously each student is responsible about the extra time that is required to complete an outstanding project.
Students must take in consideration render time and respect regular one on one production meetings with the teacher. At the end of Demo Reel II students must present their work to the class, the College staff and industry guests, it is the first step towards an external Internship.
Prior to the industry internship, students must be trained on job search tools such as writing a proper Resume and cover letter, create a concise efficient portfolio, the interview process (Phone, behavioral interview, etc.) role-playing, online job search techniques, etc… During that same period students must keep on working on the quality of their Reel.
What you need to get started.
- Quebec issued high school diploma or equivalent
- Minimum of two consecutive terms OR One school year interruption from full-time studies OR Minimum of one year post-secondary education
- Pass a general admissions entrance test
- Meet any additional program specific entrance requirements
SAMPLE AVERAGE SALARY RANGE:
$42,240 to $69,120
(Graphic designer and layout artist)
24 Months (25 hours/week)
Includes 8 week internship
2019 Program Employment Rate
100% of available Herzing College Montreal program graduates were employed in a related field.
2019 Overall Design Student Employment Rate
99% of available Herzing CollegMontreal design graduates were employed in a related field.
2019 Overall Graduate Employment Rate
98% of available Herzing College Montreal graduates were employed in a related field.
*statistics based on most recent available
Your Next Steps
Ready to learn more the 3D Animation diploma program? It’s easy to get started. It’s easy to get started. Choose from the following options:
- Fill out the form to ask questions via email
- Chat live with an Admissions Advisor to get your questions answered now
- Click Apply Now to get your application started today!
- An Advisor will explain tuition costs, financial aid options, course schedules, start-dates, how to apply, and any other questions you have
Why Choose this Program?
The 3D Animation program at Herzing College Montreal is fast and effective. This program teaches the 3D animation software and skills you need to get hired. Here’s why Herzing should be your first choice:
- Accelerated 24-month program that gets you to work faster
- Learn from expert instructors with years of professional animation experience
- Graduate with a professional demo reel
- Study in small classes where every student gets step-by-step support
- 8-week internship to kick-start your career
- Enjoy the Herzing Open Education Program (HOEP), which lets you take additional courses after you graduate, tuition-free!
- Amazing Career Development team, who helps create your resume, prepare for interviews, and apply for 3D animation and VFX jobs
- Herzing has a 55-year track record of respected career training
- Our grads get hired! In 2019, 100% of our 3D Animation graduates were employed in a related field (statistic based on most recent available)